¡¡¡¡…¸n¸Ãâ foot candle, fc ¦w©w¾¹ ballast
¥Õ¿K¿O incandescent filament lamp
ªí±¥§¡«G«× average luminance, of a surface
¸É§U·Ó©ú supplementary lighting
¤£µÎªA¯t¥ú discomfort glare
¶Ç¼½ transmission
¦¸nÄvÁÉ°Ï secondary playing area
¿OºÞ¬y©ú°¸¨¨t¼Æ lamp lumen depreciation factor¡ALLD
¿O¨ã fixture
¿O¨ã luminaire
¿O¨ã¹Ð®J´î¯à¨t¼Æ(luminaire dirt depreciation factor, LDD)
¿O¨ã¥§¡«G«× average luminance, of a luminaire
¿O¨ã®Ä²v luminaire efficiency
¿O¨ã¾B½ª¨¤ shielding angle (of a luminaire)
¿O¨ã¾B¥ú¨¤ cutoff angle of a luminaire
µ¥·Ó«×½u isolux(isofootcandle)line
¹q¿O lamp
¹q¿O¾B¥ú¨¤ lamp shielding angle
½ÕÓì accommodation
¹ï¤ñ contrast
¹ï¤ñÆF±Ó«× contrast sensitivity
¤Ï¥¤è©w«ß inverse-square law
¤Ï®g reflection
¤Ï®g²v reflectance of a surface or medium
¤Ï®g¾¹ reflector
¤Ï®g¯t¥ú reflected glare
ªx¥ú¿O floodlight
¤è®æ¤ÑªáªO louvered ceiling
¤è¦V©Ê·Ó©ú directional lighting
©ñ¹q¿O electric-discharge lamp
°ª¥ú«×©ñ¹qºÞ¿O high intensity dischare lamp
°ªÀ£¶uÉa¿O high pressure sodium(HPS)lamp
¤u§@±^¦ì·Ó©ú task lighting
¤u§@±(³Q·Ó±) work-plane
¤u§@±¤W¦w¸Ë°ª«× mounting height above the work-plane
¥ú light
¥ú«× luminous intensity
¥ú«×°t¥ú¦±½u candle power distribution curve
¥ú¹õ¤Ï®g veiling reflection
¥ú¹õ·Ó©ú veiling luminance
¥ú±j«× intensity
¥ú§ô¨¤ beam angle
¥ú·l¥¢¨t¼Æ light loss factor, LLF
¥ú³q¶q flux
¥ú³q¶q(¥ú§ô) luminous flux
¥ú·½½÷«×®Ä¤O luminance efficacy of a source of light
½÷«×¤ñ luminance ratio
½÷«×®t luminance difference
½÷«×¹ï¤ñ luminance contrast
½÷«G«× luminance(photometric brightness)
´î¯à¯t¥ú disability glare
§½³¡¥þ¯ë·Ó©ú localized general lighting
§½³¡·Ó©ú local lighting
»E¥ú¿O spotlight
¶}µ¡¦¡ fenestration
°Ç§J¥q lux
«G«× brightness
¬y©ú lumen
¬y©úpºâªk lumen(or flux)method
¬y©ú¤ÑªáªO luminous ceiling
³¿¤Æª÷ÄÝ¿O¡AÎ`ª÷ÄÝ¿O metal halide lamp
º©®g¤Ï®g diffuse reflection
º©®g¾¹ diffuser
º©®g·Ó©ú diffused lighting
©úµø«× visibility
¥¾À¦¡©ÎÁôÂæ¡¿O¨ã(flush mounted or recessed luminaire)
¥±¦w¸Ë¿O¨ã surface mounted luminaire
¥þ¯ë·Ó©ú general lighting
¤é¥ú¿O fluorescent lamp
«Ç§Q¥Î¨t¼Æ room utilization factor (utilance)
µø¤u§@±^¦ì visual task
µø¥\¯à visual performance
µø¨¤ visual angle
µøÄ± visual perception
µøÄ±¾U«×©Îµø¤O visual acuity
µø³¥©Îµø¬É visual field
µø©P³ò visual surround
¤ô»È¿O mercury lamp
¶¶À³ adaptation
³z¹L²v transmittance
³zÃè lens
ºûÅ@¨t¼Æ maintenance factor, MF
Âë-³¿¯À¹q¿O tungsten-halogen lamp
«Î³»°ªµ¡ªö¥ú clere story
µL¿A± matte surface
®Ä¤O efficacy
®Ä²v efficiency
·sÀë¥ú candela, cd
¯t¥ú glare
ºt¦â©Ê color rendering
Âø´²¥ú stray light
±i¨¤©Î¥ú§ô¨¤ field angle
·Ó«× illuminance
·Ó«×p illuminance (lux or foot candle)meter
·Ó©ú illumination
·Ó©ú²v coefficient of utilization
·Ó©ú¤§½è¶q quality of lighting
¾BªO louver
¾BªO¾B¥ú¨¤ louver shielding angle
¾B½ªÊ^ baffle
ª½±µ¯t¥ú direct glare
«ÂI·Ó©ú accent lighting
©P³ò·Ó©ú ambient lighting
³vÂIpºâªk point method
Àë¥ú¥\²v candle power
¥D«G«× subjective brightness
¥DnÄvÁÉ°Ï primary playing area